The controls in Marvel's Spider-Man may seem complicated, but only at first. If you'd like to refresh your memory, we have prepared for you a handy digest of the game's controls and functions. This Game Guide and walkthrough to Marvel's Spider-Man (PS4) will prepare you to save New York City from all criminals. Our guide is a comprehensive compendium of knowledge, in which each player will find answers to any questions and tips to help you start the game.The guide covers the most important issues, such as the description of side activities in the game, the description of the combat. SPIDER-MAN Level 3 Crawler Assault Spidey creates a duplicate for some rapid-fire bashing! CAPTAIN AMERICA Level 2 Fury of Justice Cap's Stars & Stripes and Charging Star become multi-hitting Hyper versions. WOLVERINE Level 3 Berserker Charge Logan gains shadow trails that multiplies move speed, attack damage and hits! PSYLOCKE Level 3 Ninjutsu.
BASIC CONTROLS
Assume that all moves are done for a character facing right.
8-WAY LEVER | JAB | STRONG | FIERCE |
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SHORT | FORWARD | ROUNDHOUSE |
ADVANCED BATTLE TECHNIQUES
Assume that all moves are done for a character facing right.
TAUNT | Push START once per round |
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Dis your opponent with a taunt. You can only do taunts once per round, but it also leaves you vulnerable. There are also characters whose taunts can knock-out their opponents! |
DASH | Quickly put the lever or |
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Use this technique to move forwards or backwards at an faster rate. You can jump and attack even while dashing! |
THROW | Near opponent, or + Strong or Fierce |
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Use this technique near an opponent to slam them to the ground with significant damage. Each character have their own throwing styles, and all can throw opponents on the ground or on the air. |
LOW BLOCK HIGH BLOCK AIR BLOCK | Hold against crouching attacks Hold against standing and jumping attacks In air, hold , , or against any attack |
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When you block against an opponent's attack, the damage is minimized. If dodging is impossible, you must block attacks that inflict lots of damage. Certain attacks like throws are unblockable, however. You must block to survive! |
SUPER JUMP | Put the level quickly |
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This takes you higher than a regular jump. You can change direction and attack while jumping! |
ROLLING RETREAT | or + push when knocked on the ground |
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When lying on the ground, use this maneuver to get out of danger fast and retaliate quickly. |
THROW ESCAPE | + when grabbed |
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Charge down the buttons the moment of being grabbed by the opponent, in the ground or air. You won't take any damage and score a TECH-HIT, breaking free of the opponent's throw! |
SAFE FALL | After being thrown, + upon hitting the ground |
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Don't give up when being thrown. Push the buttons the moment your character lands on the ground. Your damage will be halved and score a TECH-HIT! |
INFINITY COUNTER | When blocking an enemy's attack, + |
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NOTE: This Special Battle Technique requires 1 Infinity Block. If ever you get stuck blocking your opponent who attacks relentlessly, perform a swift counterattack and catch your opponent off-guard with and Infinity Counter. This allows you to inflict damage while shoving the opponent away. |
ACTIVATE INFINITY GEM | Put the lever + |
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NOTE: You must have at least 1 Infinity Gem in your possession. Infinity Gems can decide a battle! Each gem has a different effect. Try all of them to unleash their powers! Don't forget to push the START button to toggle the position of the gem you wish to ready. Only one gem can be activated at a time. |
BATTLE MODES
A player can choose from NORMAL, TURBO or AUTO modes.
Manual type of blocking, normal gameplay speed | |
Game play at normal speed and you must manually block your opponents' attacks. Best for advanced players. |
Manual type of blocking, faster gameplay speed | |
Game play at much faster speed and you must manually block your opponents' attacks. Best for expert players. |
Automatic type of blocking, normal gameplay speed | |
In Auto Mode, your character automatically blocks any attack directed on him. However, all attacks will cause block damage, whether normal or special moves, when Autoblocked. On-screen game tips are also provided before and after matches, but the game ends after 3 stages. Best for first-time and novice players. |
WHAT ARE INFINITY GEMS AND THE INFINITY GAUGE?
Each of the Super Heroes and Super Villains has his own quest towards attaining the six Infinity Gems, be it for Earth's common good or a personal agenda for global or galactic domination. These gems are color-coded and have different effects on the user. When activated, it creates an aura of energy around the user and shoves away any nearby opponent. A timer gauge appears below the character to show how much time the effect remains active before the gem shatters. Gems usually appear upon blows that score a FIRST ATTACK! and DANGER! Characters can also steal gems from their opponents through Special Attacks. Each character is also affiliated with a particular gem, gaining enhanced abilities upon activation of that gem. Check each character's profile to determine the gem that is best suited for their use.
GEM | NAME | COLOR | ENHANCEMENTS |
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POWER | Red | Increases strength and amplifies attack damage. | |
SPACE | Purple | Increases defensive armor by reducing damage taken. | |
TIME | Orange | Increases your character's speed and attack rate. | |
REALITY | Yellow | Endows fantastic powers of fire, ice and lightning. | |
SOUL | Green | Recovers 2 blocks of health for the Vitality Gauge. | |
MIND | Blue | Recovers 2 levels of Infinity Combo Gauge energy. |
INFINITY GAUGE
Each Super Hero and Super Villain have unique supernatural powers they can use in battle, allowing them to use certain special techniques. The amount of power currently available is measured in the Infinity Gauge below the Vitality Gauge. The amount of power you have depends largely on how many attacks are performed and the type of moves used. As you gain an Infinity Block, an aura appears and you can spend it for Infinity Counters or performing one of your character's Infinity Combos. In addition, each character can only have a certain maximum number of Infinity Blocks they can store.
The Infinity Gauge at maximum
With the gauge at Level 1 and above, use your stored energy for Infinity Counters or Infinity Combos! |
INFINITY COUNTER
When caught in an opponent's rush, an Infinity Counter reverts the opponent's attack with one of the character's preset Special Attack. This move drains 1 Infinity Block so timing is crucial. Infinity Counters are colored silver in the individual character movelists.
INFINITY COMBO
When your character amasses at least 1 Infinity Block, he or she can perform one of his or her Infinity Combos which can turn the tide of battle in your favor! Infinity Combos are colored gold in the individual character movelists.
INFINITY COUNTER | INFINITY COMBO |
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BATTLE TIPS AND STRATEGIES
CREATE YOUR OWN COMBO!
Don't stop with just one hit! Each character can perform a basic combo by pressing the Light, Middle, and Hard attack buttons in quick succession. You can also perform combos in the air! When your character hits your opponent, attack again immediately!
PERFORM COUNTERATTACKS!
When you guard against an opponent's attack, cancel your guard by unleashing your own special attack. This stops a flurry from your opponent, turning a good defense into a good offense. The technique is difficult to master at first, but is invaluable once you get it down.
CHECK YOUR STATUS!
Make sure to keep an eye on the Face Panel. As you take damage, the panel changes from blue, yellow, and red. Fend off punches to recover from the damage, and make sure to protect yourself well when the panel turns red -- you're about to be knocked senseless!
CHARACTER SUMMARY
PORTRAITS | MAX POW | GEM SP | UNIQUE TEMPORARY EFFECTS |
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SPIDER-MAN | Level 3 | Crawler Assault Spidey creates a duplicate for some rapid-fire bashing! | |
CAPTAIN AMERICA | Level 2 | Fury of Justice Cap's Stars & Stripes and Charging Star become multi-hitting Hyper versions. | |
WOLVERINE | Level 3 | Berserker Charge Logan gains shadow trails that multiplies move speed, attack damage and hits! | |
PSYLOCKE | Level 3 | Ninjutsu Split Betsy confuses the opponent with four four shadow clones that mutiply hits. | |
INCREDIBLE HULK | Level 3 | Gamma Rampage Banner's attacks become faster and can be linked into combos more easily. | |
IRON MAN | Level 2 | Concussive Overload Shellhead's attacks inflict extra electric damage and steals Vitality! | |
JUGGERNAUT | Level 2 | Cyttorak Fortress Juggy becomes totally immune from stuns, trips, or mid-air launchers. | |
MAGNETO | Level 2 | Electromagnetic Force Field Magnus builds a shield around him, making him invulnerable for awhile. | |
BLACKHEART | 1 Level | Prince of Darkness Blackheart turns invisible, and all attacks steal Infinity Energy. | |
SHUMA-GORATH | 1 Level | Stone Form Shuma's attacks petrify his enemy. The next hit reverts the victim, and so on. | |
DOCTOR DOOM | Level 4 | Nothing | Nothing |
THANOS | Level 4 | Nothing | Nothing |
ANITA | Level 3 | Nothing | Nothing |
© 1995 CAPCOM Co. Ltd., MARVEL Entertainment Grp.
Developers | |
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Windows | |
Publishers | |
Release dates | |
Windows | April 14, 2002 |
|
⤏ Go to series page | |
Subseries of Marvel | |
Spider-Man (1986) | 1986 |
The Amazing Spider-Man and Captain America in Dr. Doom's Revenge! | 1989 |
The Amazing Spider-Man | 1990 |
Spider-Man & Venom: Separation Anxiety | 1995 |
Spider-Man: The Sinister Six | 1996 |
Spider-Man | 2001 |
Spider-Man: The Movie | 2002 |
Spider-Man 2: The Game | 2004 |
Ultimate Spider-Man | 2005 |
Spider-Man 3 | 2007 |
Spider-Man: Friend or Foe | 2007 |
Spider-Man: Web of Shadows | 2008 |
Spider-Man: Shattered Dimensions | 2010 |
The Amazing Spider-Man (2012) | 2012 |
The Amazing Spider-Man 2 | 2014 |
Spider-Man: Homecoming - Virtual Reality Experience | 2017 |
Spider-Man: Far From Home Virtual Reality | 2019 |
Availability[edit]
Source | DRM | Notes | Keys | OS |
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Retail | Disc 2 is used for check. (also used for FMV cutscenes if not fully installed.) |
Demos[edit]
Essential improvements[edit]
Skip intro videos[edit]
Delete/rename video files[citation needed] |
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Patches[edit]
- Patch 1.3 is the last patch and resolves a number of issues.
Game data[edit]
Configuration file(s) location[edit]
System | Location |
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Windows | <path-to-game>game.ini[Note 1] |
Save game data location[edit]
System | Location |
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Windows | <path-to-game>SavedGames0[Note 1] |
Video settings[edit]
Graphics feature | State | WSGF | Notes |
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Widescreen resolution | See the WSGF entry. | ||
Multi-monitor | |||
Ultra-widescreen | See the WSGF entry. | ||
4K Ultra HD | See the WSGF entry. | ||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | MSAA can be forced through the graphics card control panel. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | FMVs are locked at 30 FPS. | ||
120+ FPS |
Input settings[edit]
Keyboard and mouse | State | Notes |
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Remapping | ||
Mouse acceleration | Strong mouse acceleration in-game. Can't be disabled. | |
Mouse sensitivity | Low, Medium, High settings. | |
Mouse input in menus | No mouse acceleration in menus. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Uses DirectInput and won't recognize all XInput inputs. If your controller has a DirectInput mode, use that. If not, see Game doesn't recognize all inputs from XInput controller. | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Additional information |
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Button prompts |
Controller hotplugging |
Haptic feedback |
Simultaneous controller+KB/M |
Audio settings[edit]
Audio feature | State | Notes |
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Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
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English |
VR support[edit]
3D modes | Native | Notes |
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vorpX | G3D User created game profile, requires D3D8to9, see vorpx forum profile introduction. |
Issues Fixed[edit]
Game doesn't recognize all inputs from XInput controller[edit]
Use AntiMicro to map unrecognized inputs to keyboard and mouse |
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Notes
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Spider Man Pc Game
Cutscenes are distorted[edit]
Use dgVoodoo2 and DxWnd |
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Notes
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Issues Unresolved[edit]
Crash/black screen with resolutions higher than 640x480 in Windows 10[edit]
- If the game is set to a resolution higher than 640x480 in Windows 10, the game will attempt to change resolutions and might freeze on a black screen after the intro movies, when starting or loading a game, or even whenever you navigate through the menus to watch movies/cutscenes. The only solution so far is to play in 640x480. Unknown if there is a fix to play at higher resolutions.
Play in 640x480[citation needed] |
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Try using dgVoodoo2 and DxWnd[citation needed] |
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A possible workaround is to run the game using dgVoodoo2 and DxWnd. Follow the method for setup in Cutscenes are distorted. |
Other information[edit]
API[edit]
Executable | 32-bit | 64-bit | Notes |
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Windows |
System requirements[edit]
Windows | ||
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Minimum | Recommended | |
Operating system (OS) | 98 | ME, 2000, XP |
Processor (CPU) | Intel Pentium III 450 MHz AMD Athlon | Intel Pentium III 550 MHz AMD Athlon |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 750 MB | 1.25 GB |
Video card (GPU) | 32 MB of VRAM DirectX 8.1 compatible |
Marvel's Spider Man Game
Notes
- ↑ 1.01.1When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%VirtualStore
on Windows Vista and later (more details).